What It’s Like to Make a ‘Super Mario’ Level

A scene from 'Super Mario Maker.' (Courtesy of Nintendo)
A scene from ‘Super Mario Maker.’ (Courtesy of Nintendo)

LOS ANGELES (USA Today) — One of my favorite levels played in the upcoming video game Super Mario Maker is one where I never had to touch the controller.

Between a variety of treadmills, springs and moving platforms, I watched as Mario effortlessly moved through the level, bopping Koopas (the turtles) on the head and eventually grabbing the top of the flagpole at the end of a mission.

It’s a signal of some of the creativity players can use when creating their own levels in Super Mario Maker, which launches on the Wii U on September 11.

Players can create levels modeled after four Super Mario titles: the original Super Mario Bros.Super Mario Bros. 3Super Mario World and New Super Mario Bros. Wii U.


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